[Rubberer] - Movement and collision optimisation
Rubberer Concept » Devlog
20/07/2022
Movement Optimisation:
- Normalised movement to prevent diagonal speed being faster.
- Attempted some fixes for making snappier rotation.
- Split rotation logic away from Movement logic to allow for finer tuning and testing without impacting the movement mechanics.
Collision Optimisation:
- Moved collision logic to player rather than colliders to improve performance and reduce number of potential failure points.
Files
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Jul 20, 2022
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